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Fate/Zero Wallpaper: Choose Your Champion

Ufotable, TYPE-MOON, Fate/Zero, Berserker (Fate/Zero), Assassin (Fate/Zero) Wallpaper
Ufotable Studio TYPE-MOON Studio Fate/Zero Series Berserker (Fate/Zero) Character Assassin (Fate/Zero) Character

1920x1200 Wallpaper

Artist Comment

Choose Your Champion

Time: 3 Months
Layers: Upwards of 500 Layers
Original Scans:
Saber
Lancer
Rider
Caster
Assassin
Berzerker
Archer, Gilgamesh

PNG Extraction: Here

Based on: This Illustration
Vector Used: Champions by Serated
Champions by Serated
PNG Extraction: Here
Source Images:
Here
And Here

Characters Clock Left to Right: Rider, Caster, Lancer, Saber, Berzerker, Assassin, Archer.
Series: Fate/Zero
Studio: Type Moon
Artist: Takeuchi Takashi

Took you long enough to come together.

Its finally done, after so much time! See the original illustration this is based on in the above links. As soon as I saw it, I figured it would make an excellent wallpaper. So I took images off DA's resources area that kind of fit the bill, and went nuts. Added in the statues, and textures, and as much detail as I could.

I had some problems with Illustrator not liking to import layers into Photoshop, so much of work in the later half had to be manually done. But it all seemed to work out in the end.

Credits to the original photographers who supplied the very useful stock images.


Sizes included within this set are as follows:

4096 by 2160
4096 by 1536
1920 by 1200
1920 by 1080
1600 by 900
2048 by 768

More Fate/Zero Wallpapers

Browse Fate/Zero Gallery: Recent | Popular.

Browse Fate/Zero Gallery: Recent | Popular.

Comments

  1. Chloe Retired Moderator Feb 16, 2014

    LOVE the effort you put into this!
    Everything is very neat and clean and I love the atmosphere. The wallpaper, though full, isn't overly busy, you know? There's plenty to look at without overwhelming the viewer! Great job!

  2. blueangel06661 Feb 17, 2014

    Very nice wallpaper. Impressive effort and it came out great! Many different sources but you made it all come together brilliantly~

    Pat yourself on the back

  3. CyanideBlizzard Retired Moderator Mar 10, 2014

    First off, wow. I don't think it can be expressed how much effort it looks like went into this piece. I can literally imagine just how much time it took you, and the fact that you were able to finish it deserves a round of applause. You should be proud of yourself.

    Now, time for the critique!

    With that said, I'm always hesitant on recommending people to do scenic pieces. The main problem is the sheer quantity of work that goes into a piece, and even then it's also about properly blending everything together. I rarely recommend it to anyone who's looking to branch out in style unless you have years upon years of walling experience, or have a good plethora of artist/graphic design experience.

    Sadly, one of the biggest problems this piece suffers from is how out of place the characters look in comparison to the background.

    The biggest problem itself comes from the shadowing. Or rather the significant lack of. With scenic pieces, it's so important to follow the rules of lighting and while you've got lighting on both the statues and the servants themselves, nothing in this wallpaper casts a shadow. The end result is the servants look like they've been placed on the background as oppose to blending in with this piece. To be honest, I find it surprising that with how good you did with the lighting itself that you didn't fully follow through with the shadowing.

    Secondly, I'd actually recommend removing the characters. Mainly because in comparison to the rest of the piece they just completely do not match. Mixing 3D with 2D is always a huge obstacle. You went through great, painstaking lengths to create this visual treat of a background, and sadly my eye is immediately drawn to how poorly the servants fit with the rest of the background. I don't mean to come across as harsh but you put so much work into this that I want to be as honest as possible.

    Another big problem is the statues. Generally speaking, they look like an odd combination of early 90s CG and clever design. They look like each piece was made separately (on servants like Gligamesh, Rider and Lancer this is especially the case) and then assembled together. Sadly, the end result shows that while a lot of work was put into it, it ends up pulling the viewer out of the piece. There's no doubt you put a lot of work into it. I tried building something like this in 3DS Max a few years back and it's more than complicated. I can tell that your source was this scan, but I'm not actually sure what you did to achieve the effect you got. It looks like tried to vector them in a blocky format, but judging by how your vectors of the servants turned out it looks like two completely, separate individuals did the vectoring.

    The background itself is the true hero of this piece. While it definitely shows that you are new to creating scenery, for such an ambitious effort and for some one who hasn't submitted a piece like this before it certainly works the best. You deserve a great deal of praise for that alone, and should be proud of the work you did!

    I hate offering such critique when it's so obvious you worked so hard on this piece, but I personally feel it could be so very much more. I, myself, am no stranger to taking on ambitious projects that I'm not terribly familiar with or am quite a novice too so I not only sympathize but I also admire your determination. Definitely falling short, but with what you learned from this I can only imagine what you'll create in the future!

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